CORE CAVING

A Boulder Dash style digging game: tunnel through the earth of 16 caves (A to P, plus a bonus cave after every fourth), collect enough diamonds to open the exit and get out before the time runs out.

SOURCE
How to runRUN "main.bas"

ABOUT

A Boulder Dash style digging game: tunnel through the earth of 16 caves (A to P, plus a bonus cave after every fourth), collect enough diamonds to open the exit and get out before the time runs out. Boulders and diamonds fall and roll, fireflies and butterflies patrol their tunnels, magic walls turn rock into gems and amoeba grows. Completely silent (plays nicely with JUKE).

CONTROLS

Menu

  • Up / DownPick a row
  • Left / RightChange the difficulty or the start cave on those rows
  • EnterSelect (on DIFFICULTY / START CAVE it steps to the next value)
  • Esc / QJump to QUIT

In game

  • ArrowsOne tap = one step on the next cave frame; a held arrow keeps walking, one cell per cave frame, after REPEAT_MS
  • SpaceHeld with an arrow grabs the dirt or diamond next to the miner without moving
  • P / EscPause the game
  • RGives up the cave
  • QQuit

GALLERY

RUN IT

Run from its own folder: RUN "main.bas" (RUN changes into this folder, so gfx/ resolves relative to it). High scores and the caves reached live in C:/.corecaving. Modules live in includes/; the art in gfx/ is generated per screen size.

RUN "main.bas"